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\chapter{Synchronization} |
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This chapter give a brief introduction of synchronization basics as well as how |
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OpenSync works and handles real life synchronization issues.\\ |
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\\ |
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Different synchronization techniques used nowadays, which have some of the |
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following tasks in common: |
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\begin{itemize} |
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\item Connect |
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\item Get changes |
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\item Conflict resolution |
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\item Multiply changes |
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\item Commit changes |
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\item Disconnect |
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\end{itemize} |
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Those tasks are in common for synchronization technique/protocol, but differ in |
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detail to fit the needs for different circumstances to meet the best efficiency. |
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Such circumstances could be: |
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\begin{itemize} |
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\item Number of synchronization parties. If the number of synchronization |
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parties is two, then multiplying of changes is just simple duplication of the |
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change. |
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\item Unidirectional/Bidirectional synchronization. On unidirectional |
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synchronization no conflict resolution required for two parties. |
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\item Resource. Depending of the type of data resource further work is required |
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to get changes. Is the resource able to tell which data changed since the last |
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synchronization, by its own? Or is further help/facility required to detect |
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which data changed since the last sync. Example: file systems, databases, |
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stacked data in a single file, ... |
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\item Type of data. Is the data in a consistent format and supported by all |
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parties? File synchronization. Is the data not consistent and contains unique |
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information which doesn't allow to do a binary compare? Weak compare? Is |
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conversion to a common format for different parties required? |
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\item Protocol. Does the protocol require to read only the latest changes or |
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all at once? Does the protocol support single commits or only all at once |
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(batch commit)? |
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\item Transport. Are various transport layer involved? Does it require to |
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connect and disconnect in a specified way? Limited bandwidth? Example: |
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Bluetooth, USB, ... |
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\end{itemize} |
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You see, there lots of different circumstances which makes it quite complicated |
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to meet all the needs of different ways to synchronize and synchronization |
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protocols.\\ |
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This is also only the tip of the iceberg, since it describes only the |
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synchronization role of the ">Server"<. |
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\section{Synchronization Role} |
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The term ">Server"< is quite confusing, |
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especially in the combination of a synchronization protocol which uses a |
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transport protocol based on the ">Client"<- and ">Server<"-Model. Most famous |
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example is ">SyncML"<, which support among others the HTTP and OBEX protocol as |
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transport. You might know ">HTTP Server"< like the Apache Webserver and ">HTTP |
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Client"< like the Firefox Webbrowser. In SyncML you can have for example (same |
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for other transports supported by SyncML): |
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\begin{itemize} |
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\item HTTP Server transport and act as Synchronization Server |
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\item HTTP Client transport and act as Synchronization Server |
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\item HTTP Server transport and act as Synchronization Client |
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\item HTTP Client transport and act as Synchronization Client |
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\end{itemize} |
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OpenSync doesn't care much about Transport Server/Client role, this is |
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up to the Plugins. There is only a little detail which OpenSync have to care |
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about plugin when they're acting as the transport Server role, which is about |
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that the plugin has to be initialized all the time so the client can connect. |
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More about this in the Plugin chapter.\\ |
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\\ |
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Unfortunately OpenSync supports in version 0.40 only the Synchronization role |
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Server. The passive role as Synchronization Client isn't yet implemented, but is |
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on the top of the project agenda. The reason for this is that the current |
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implementation of synchronization tasks/steps mentioned above are currently |
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fixed. As Synchronization Client the order and number of this synchronization |
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steps/tasks would differ to the Server role. More about this issue you can find |
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in the Framework Chapter in section Synchronization Role. |
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\section{Slow Sync} |
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Various Synchronization protocols are using so called ">Slow Sync"< |
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synchronization technique. This consists of two types of synchronizations, the |
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already mentioned ">Slow Sync"< and a regular Synchronization (sometimes called |
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">Fast Sync<"). The difference between the Slow and the regular (Fast) Sync is |
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that the regular one only transfers changes since the last synchronization. |
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This means on a regular synchronization not all entries have to be transfered, |
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converted. This makes the synchronization quite efficient and very fast. The |
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so called ">Slow Sync"< requests intentionally all entries, which makes the |
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synchronization a bit slower. Additionally the Synchronization Framework has to |
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interpret every single entry/change as newly added, since the Framework vanished |
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in advance the entire mappings and has to compare every single reported entry |
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from each party and find the fitting counterpart. This and the combination of |
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transferring all entries makes the synchronization compared to the regular |
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(Fast) synchronization very slow. The ">Slow Sync"< is only used in certain |
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cases to avoid data inconsistence and to keep all the data in sync. ">Slow |
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Sync"< got emitted in following circumstances: |
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\begin{itemize} |
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\item First/Initial Synchronization |
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\item Party got reseted (same as first sync) |
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\item Party got synchronized in meanwhile within another environment |
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\item After an aborted/failed synchronization |
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\end{itemize} |
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\section{Object Types} |
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The term ">Object Types"< is in OpenSync used to describe the type/category of |
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data. Example for ">Object Types"< are Contacts, Events, Todos, Notes or plain |
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Data (like the content of a file) and others. (It's not limited to PIM Data!). |
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Those Object Types get separated processed, to make it configurable which |
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Object Type should get synchronized. Example: Only synchronize contacts of the |
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mobile, no events, todos nor notes. |
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\section{Formats} |
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The ability to synchronize different Parties which use different formats, makes |
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the OpenSync Framework to a very powerful Synchronization Framework. In OpenSync |
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each Format is associated with one Object Type (see previous chapter). This |
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Object Type as common denominator for different formats makes it possible to |
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determine a conversion path between different formats. The conversion path |
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consists of various format converters, which are provided by Format Plugins. |
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Example: Two parties should synchronize their contacts (the Object Type). Party |
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A stores the contacts as VCard 3.0 and Party B stores the contacts in some |
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Binary Format. To synchronize the VCard 3.0 and the Random Binary Contact Format |
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format plugins have to register those formats and provide converters. The |
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Plugins don't have to provide converters for every known Format, often a certain |
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amount of converters to common formats or a common denominator format is enough |
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to create a conversion path between VCard 3.0 to Binary Contact Format. |
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\section{Mappings} |
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If an entry got changed on one Party, the logical same entry has to be updated |
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on the other parties while synchronization. Often different parties use |
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different ids to identify their entries. So it's required to map the logical |
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same entries which each others native id. The combination of those different |
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entries on different parties are called ">Mappings"<. Those ">Mappings"< make it |
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possible to determine a conflict if mapped entries got changed on different |
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parties the same time in a different way. |
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\section{Conflicts} |
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So called ">Conflicts"< appear if at least two entries of the same mapping got |
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changed in a different way. No conflict appears if all entries of the mapping |
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changed the same way. Such conflicts have to be handled by the Synchronization |
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Framework to avoid data loss. There are several ways to solve such conflicts. |
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OpenSync provides several different for a proper conflict resolution without |
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gaining unintended loss of data. Following conflict resolution are supported by |
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the OpenSync Framework: |
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\begin{itemize} |
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\item Solve, means intentionally choosing one of the conflicting entries to |
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solve the conflict. The chosen one will be multiplied to all parties and will |
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overwrite the other conflicting changes. This also allows to configure in |
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advance who is the ">Winning"< Party, who's changes will always used as the |
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solving change (">master change"<) for the conflict. |
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\item Duplicate, (intentionally) will duplicate all changed entries. |
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\item Latest, using the latest changed entry of the conflicting entries. This is |
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only an conflict resolution option if all changes provide within their formats |
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enough information to determine which got most recently changed. |
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\item Ignoring, (temporarily) the conflict till the next synchronization. |
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Conflicting entries will be read and compared again by the OpenSync Framework on |
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the next synchronization. To avoid inconsistence and data loss. If the |
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entries/changes are equal on the next synchronization the conflict is solved as |
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well. (This conflict resolution requires that the protocol of all parties is |
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able to request single entries, without triggering a "Slow Sync".) |
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\end{itemize} |
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\section{Capabilities} |
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\section{Filter} |
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OpenSync provides initial code for filtering, but it's not yet usable within |
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OpenSync 0.40. Looking forward to OpenSync 0.41! |
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